I never try to get close to enemies, but some attacks slip through when you’re in a panic. Melee Immunity – Immune to all melee damage from enemies. This makes it easier to fight close to enemies with explosive spells and works especially for Nightmare Mode. Whether it’s from a misfire of your own or an enemy. I’ve never been a fan of perks in games that require getting hurt.Įxplosion Immunity – I put this immunity highest because it will always be an issue. Revenge Tentacle – The tentacle does a nice chunk of damage, but it requires you to get hurt. Otherwise, a lack of blood to drink can outweigh Vampirism’s usefulness. This perk benefits from More Blood to have enough blood to drink. Vampirism – This is one of a few ways to heal in Noita despite losing one-third of your max health.
Strong Levitation – It’s useful having a larger levitation bar despite needing to recharge the full bar as well. Tier 3 perks are rarely good alone unless they’re for a specific situation. I won a Noita run by simply avoiding enemies that were too difficult.Įlectricity Immunity – Electricity leads to a quick death if you don’t see it, and still sometimes when you do. Invisibility – Invisibility is in between Tier 2 and Tier 3 since it doesn’t serve a huge purpose aside from playing stealthily. Dissolve Powders helps with clearing soft material paths in a hurry. Getting three perks or four if you have Extra Perk active can be incredible.Įxtra Perk – This is an investment since you’re passing on a perk when you take it to have more options later.ĭissolve Powders – This perk is more of a convenience than useful for survival. Perk Lottery – This perk is a literal hit or miss to have that can hurt you more than help you, while vice versa as well. Electricity Immunity is provided with the Electricity perk. Hearts used to push the 50 max health, but they no longer do.Įlectricity – High skill perk that can lead to accidental deaths, but also kills plenty. However, being limited to 50 max health and larger blast explosions can make death likely.
Dealing 5x damage is an incredible bonus. Glass Cannon – This is a high skill perk since it completely changes your run. However, it repels most shots from getting through. Projectile Repulsion Field – This would be Tier 1 if it didn’t increase damage from projectiles by 26%. However, if you’re a patient player or take advantage of mining, money is rarely an issue. Gaining double gold from nuggets is a nice way to afford more expensive wands and spells. Greed – This perk is close between Tier 1 and Tier 2 as it depends on the player. Glass Cannonįurther information on each perk’s position is below. These may require a little skill to be used efficiently without dying. Tier 2 perks are a nice alternative if no Tier 1 perks are available. The All Seeing Eye makes it easy to see any potential dangers and/or opportunities.Įxtra Maximum HP From Hearts – Another opportunity alongside the Extra HP perk at gaining more max health. One dead enemy is a good way to start a chain reaction of Plague Rats for killing other enemies.Ĭritical Hit + – An increased critical hit chance is great for dealing more damage when you really need it.Īll Seeing Eye – Knowledge is power in roguelike games. Plague Rats – Rats are no longer hostile and the ones that appear from dead enemies are strong. So long as you’re not taking consistent damage, you’ll drop to 1 health and have a chance at surviving.
Saving Grace – Saving Grace prevents dying from massive damage, regardless of what it is. Plus, you can take spells from wands you find, even if you’re full of wands. Occasionally a shot gets through, why not be prepared for it? Combines well with Projectile Repulsion Field.Įdit Wands Everywhere – Not being limited to editing in Holy Mountain opens up the potential for greater spell combos. Permanent Shield – The Permanent Shield perk is a nice way to reflect small projectiles. Getting hit by enemies is often inevitable and Extra HP helps make you tankier. Each perk is in order of rank below:Įxtra HP – An extra 50% health boost is nothing to shrug at.
Extra HPįurther information on each perk’s position is below. These perks will make your survival much more likely. Tier 1 perks are the best to grab if you ever see them. I’ll consider moving the tier list position with the right feedback. If you have any criticisms on the position of a perk, drop a comment below and let me know why. Each of the four tiers on the tier list shows what perks are included with short explanations below them. This guide uses my personal experiences with each perk and how I feel about them. If you’re looking for the best perks to use in Noita, take a peek at our Perk Tier List below.